There is so much care and attention poured into this new edition that even the character models and the design of the back of their clothing have been touched up considerably due to the majority of the adventure being focused on them. There is an over-the-shoulder third-person viewpoint that gives players a wider view of the area ahead, the map has been designed to make for easier navigation of the intricate hallways and paths traversed, and the subtle motion-controlled movements incorporated for both the flashlight and ghost-absorbing Camera Obscura device is intuitive enough for anyone to grow accustomed to in no time at all.
However, even the controls in that were not exactly bad - it is more that this has the added benefit of more development time and experience with the Wii controls and hardware, and definitely benefits from it.
#PROJECT ZERO 2 WII EDITION UNDUBBED SERIES#
The control system is certainly far improved over Zero: Tsukihami no Kamen, the fourth game in the main series that appeared exclusively on Wii and was due for a European release under the name of Zero: A Japanese Ghost Story before being shelved due to bugs that needed to be fixed not being sorted before launch in May 2009. Will a hand jump out to grab Mio? Will a scary face pop out from nowhere? Sometimes even when nothing happens, the loud resultant sound effect can get the nerves a-jangling! The atmosphere built up throughout is truly masterful. If you chicken out at the last second, simply let go of the button and the character's hand retreats. There are chills galore to be found here, and the feint of heart should certainly steer clear! One of the most impressive additions is how certain doors and objects are now not merely opened or collected straight away, but there is a need to hold the action button down to slowly execute the command, raising the fear factor considerably.
The Nunchuk's analogue stick smoothly moves the lead around, with a quick shake of the Wii Remote to spin her 180 degrees to about face swiftly, and the majority of the adventure is spent carefully scouring the surroundings, with eerie music setting the ambience firmly to 'high tension' and a whole slew of creepy sound effects and plenty of loud thumps and bangs at key moments to up the ante on the scare front. The intense core concept remains, but this is without doubt worthy of standing apart from its original release, rather than being labelled as a mere port-up.įor the most part, players are in control of the younger sister, Mio, slowly pacing around abandoned buildings and outdoor locations (increasing to a gentle 'trot' when holding the run button). Whilst Project Zero 2: Wii Edition is a reboot of Crimson Butterfly from the PlayStation 2 (and later Xbox, in a 'Director's Cut' format a year later), there has been plenty of tinkering to the format, tightening up of the gameplay, sprucing up of visuals, brand new CGI cut-scenes added, and an entirely new set of voices brought to the table. Starting the adventure off may prove to be quite frustrating since everything is too dark and dusky, but persevering past that initial 10-15 minutes brings about the acquisition of a handy torch, which is manipulated using the motion controls of the Wii Remote for casting light around, penetrating the perpetual plague of blackness and making for a gruesome adventure thanks to the continual fear of something other-worldly leaping out of the shadows. Whilst sounding contrived, the village curse backdrop proves to be a gripping enough yarn to keep players on the edge of their seats as they try to unravel the mystery, fathom what the strange matching stones dotted around mean, figure out if the crimson butterflies leading the girls all over are good or evil, and ultimately help Mio and Mayu escape from the clutches of the darkness they accidentally stumbled into. Being drawn deeper and deeper into the darkness, the eldest, Mayu, starts to become possessed and the fate of twins previously embroiled in the 'shadow ritual' of years gone by starts to be inflicted upon the Amakura sisters. On top of this, as it happens twins are perfect for use as a sacrifice by the restless souls trapped in this village. Project Zero 2: Wii Edition focuses on twin sisters, Mio and Mayu Amakura, who are wandering around and somehow find themselves lost in the mysterious village of Minakami that does not appear on maps and is shrouded in an endless mist.